Project Settings
LCK Global settings can be found under Project Settings > LCK.
Currently these settings allow changing:
Basic
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Tracking ID
Used to uniquely identify your integration in our telemetry. In release builds this must contain a valid tracking ID. -
Game Name
Used to give a name to the game for telemetry purposes, especially for cases where the Unity project name is not the game name. -
Recording Filename Prefix
Used to describe how video files should be named. The name of the game is a good default. -
Recording Date Suffix Format
The time format used for the timestamp added to the end of the video file, which follows this convention. -
Recording Album Name
The name of the album that is created in your videos folder for recorded videos. On Quest your videos will appear under Files.
Advanced
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Base Log Level
This decides the level of logging the managed C# part of the SDK. Can be useful to debug configuration issues. -
Native Log Level
This decides the level of logging the native LCK recorder provides. Mostly useful for debugging encoding issues. -
Enable Stencil Support
Enables support for stencil based rendering effects. Disabling will slightly lower memory footprint of LCK. -
GameAudioSyncTimeOffsetInMS
Game audio may appear ahead or behind the game visuals in your game recordings. This property allows for Game Audio to be shifted forward or backwards by the provided milliseconds. Positive values will move the audio forward in time, negative backwards. -
Fallback Sample Rate
The audio sample rate of LCK if the samplerate can't be automatically identified
Telemetry
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Allow Location Telemetry
Allows collection and sending of location data with telemetry events, like state and city. -
Allow Device Telemetry
Allows collection of device data with telemetry events, like HMD type and android device ID.
UX
- Trigger Enter Tag
The name of the tag you must put on your hand interactors if you want to use the direct/collider based version of the Tablet prefab.