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Integrating & Testing

Integration

  1. Open Unity and go to Edit/Project Settings/LCK.
    • Add Tracking ID (provided on the Developer Portal) and Game Name.
  2. Open Player/Other Settings
    • Android
      • Set Minimum API Level to 29 or above.
      • Set Target Architectures to ARM64.
  3. Go to Packages/LIV Creator Kit/Runtime/Prefabs
  4. Drag the LCK Service Helper prefab into your scene.
  5. Navigate to the Tablets folder and add the LCK Tablet prefab that matches your interaction framework and input style, or use Base LCK Tablet to set up your own input system.
  6. Add LCK Tablet layer to your project layers.
  7. Configure tablet input:
    • Direct Touch
      • Ensure your hand colliders have the tag Hand (or whatever tag you specified in Project Settings/LCK/Trigger Enter Tag)
      • Ensure that the Raycast Mask for the Ray Interactor includes both Default and UI layers.

Build & Test

  1. Switch to Android platform (if building for Quest).
  2. Build and install the app on your device.

In-headset:

  • Grab the tablet.
  • Tap Record.
  • Switch between selfie, first-person, and third-person views.
  • Tap Stop to save the recording.

If you're using direct touch interactions, ensure that the tag on your hand trigger collider objects matches the tag in the LCK Project Settings (by default this is set to "Hand").

Tablet In Hierarchy

  • Create "LCK Tablet" layer to allow tablet meshes to be correctly excluded for certain camera modes, as required by the LCK Camera Controller Script.

Layer Mask Setting