Integrating & Testing
Integration
- Open Unity and go to
Edit/Project Settings/LCK
.- Add
Tracking ID
(provided on the Developer Portal) andGame Name
.
- Add
- Open
Player/Other Settings
- Android
- Set
Minimum API Level
to29
or above. - Set
Target Architectures
toARM64
.
- Set
- Android
- Go to
Packages/LIV Creator Kit/Runtime/Prefabs
- Drag the
LCK Service Helper
prefab into your scene. - Navigate to the
Tablets
folder and add theLCK Tablet
prefab that matches your interaction framework and input style, or useBase LCK Tablet
to set up your own input system. - Add
LCK Tablet
layer to your project layers. - Configure tablet input:
- Direct Touch
- Ensure your hand colliders have the tag
Hand
(or whatever tag you specified inProject Settings/LCK/Trigger Enter Tag
) - Ensure that the
Raycast Mask
for theRay Interactor
includes bothDefault
andUI
layers.
- Ensure your hand colliders have the tag
- Direct Touch
Build & Test
- Switch to Android platform (if building for Quest).
- Build and install the app on your device.
In-headset:
- Grab the tablet.
- Tap Record.
- Switch between selfie, first-person, and third-person views.
- Tap Stop to save the recording.
If you're using direct touch interactions, ensure that the tag on your hand trigger collider objects matches the tag in the LCK Project Settings (by default this is set to "Hand").
- Create "LCK Tablet" layer to allow tablet meshes to be correctly excluded for certain camera modes, as required by the LCK Camera Controller Script.